Breakdown Sheet

Elysium – Studio: Image Engine

Full cg shot – complete composite.

Elysium – Studio: Image Engine

Integration of the spaceship (screenleft), and a cg extension of the house. Keying and adding some smoke and fire.

Elysium – Studio: Image Engine

Full cg shot – complete composite.

Elysium – Studio: Image Engine

A miniature shot against bluescreen. The work involved keying the spaceship and all the debris, adding cg extensions to the ship. Integrating the background (DMP & render). FX were added to enhance the shot.

Elysium – Studio: Image Engine

A miniature shot against bluescreen. The work involved keying the spaceship and all the debris, adding cg extensions to the ship. Integrating the background (DMP & render). FX were added to enhance the shot.

Elysium – Studio: Image Engine

A miniature shot against bluescreen. The work involved keying the spaceship and all the debris, adding cg extensions to the ship. Integrating the background (DMP & render). FX were added to enhance the shot.

Elysium – Studio: Image Engine

The ship is part miniature and part cg. The house/balcony is full cg with FX simulating the breaking parts. Enhanced with 2D elements of debris & dust.

Elysium – Studio: Image Engine

Actor shot against greenscreen, BG is a mix between 3D renders and DMP.

Elysium – Studio: Image Engine

Integration of the spaceship. Added 2D smoke and dust and some nuke simulated particles to increase the amount of newspapers and trash flying about.

Thor: The Dark World – Studio: Double Negative

Actors were shot against greenscreen. Balustrade was rendered and the breaking enhanced with 2D elements. Pillars and Thor’s hammer are 3D renders. DMP had to be very enhanced in comp to reach the final look.

Thor: The Dark World – Studio: Double Negative

Full CG shot. DMP had to be very enhanced in comp to reach the final look.

Robocop – Studio: Framestore

The plate is completely created with projections using on set survey footage (all done in comp). Integration of all the characters (cg renders). Adding 2D bullet hits, muzzleflashes, dust and lasers.

Robocop – Studio: Framestore

Integration of CG robocop & robots. Added dust, wallhits, explosions, lasers, muzzleflashes etc.

Robocop – Studio: Framestore

Integration of CG robocop (lying on the floor behind the actor). All the smoke in the shot is added using 2D elements. Lasers created in comp.

Robocop – Studio: Framestore

Integration of CG robot. All the smoke in the shot is added using 2D elements. Lasers created in comp.

Underworld: Awakening 3D – Feature Film – Studio: Fido Film

Stereoscopic face replacement. 2D animated blood. Changing the skin tone of
the girl’s hands.

Yoko – Feature Film – Studio: Fido Film

Fur replacement using 2D patches, facial warp and extensive color correcting to
better match the animatronic version of yoko.

Yoko – Feature Film – Studio: Fido Film

Composite of the yoko character. The flag was shot in front of a
bluescreen, keyed out and tracked onto the bike.

PontusReel